Player Characters

NPCs that appear to be part of the same group as the player characters have been included on this page for convenience.

Motley Pledge
Tasks:

Medial Alliance – You've got each other's back and will help out when asked, but aren't required to help out in life-or-death situations or go so far as to kill someone on your teammate's behalf.

Lesser Forbiddance – Don't tell outsiders the location of the motley's Hollow without majority permission.

Boons:

Medial Blessing – Danger Sense merit

Lesser Blessing – One dot of Resources merit

Sanctions:

Medial Poisoning of the Boon – Instead of sensing danger instinctively, you are easier to surprise.

Lesser Pishogue – "Pants on Fire." Wronged parties in the Pledge can invoke an elemental Contract to set you on fire, if only a little bit.

Duration:

A Year and a Day – The Pledge expires in August of 2014.

Pledge With Tim
Tasks:

Ensorcellment - You grant Tim the ability to see the workings of glamour in the world around him, including seeing through the Mask to the mien beneath.

Greater Endeavor - You agree to go into Arcadia to rescue Tim's friend Chris for him, as he can't do it himself.

Boons:

Ensorcellment - Tim's ensorcellment qualifies as a boon for him.

Greater Favor - Tim owes you his aid if you ask it, within reason (he won't kill for you).

Sanctions:

Medial Poisoning of the Boon - If Tim breaks the oath, his ensorcellment becomes a curse as it frays at his sanity. If you break your oath, your roles are reversed and now you owe Tim the favor to be claimed at his leisure.

Lesser Curse - Oathbreakers are instilled with incompetence and terrible luck, negating the 10-again rule.

Duration:

A Year and a Day - You have until early December 2014 to complete your task to the best of your abilities.



Motley Hollow
Size: ●●●

(2 as-found, 1 Hannah)

The Hollow is the size of a warehouse, church, or large home; five to eight rooms, or large enclosure. The Hollow's largest room is a waterfall grotto, comprising about a third the Hollow's square footage. Behind the waterfall is a comfortable cave, and an outdoor area has been cleared with a roof and walls constructed of branches tied together but still fairly open. Additional cave space has been carved out for a bit of privacy.

Amenities: ●●●

(1 Simon, 1 Francois, 1 Hannah)

An elaborate Hollow with quite a few clever details and an excellent supply of refreshments and diversions. The hollow is quite comfortable. It's been fitted with beds for resting on, adjustable lighting—fae in nature, of course—a well-appointed kitchen courtesy of Francois, and gardening necessities in the outdoor area. The waterfall pool makes for good swimming now that the Wyrdleech has been evicted.

Doors: ●●●

(2 Chiara, 1 Hannah)

The Hollow contains five doors in total. The original two lead from the waterfall grotto out into the Hedge and from the original cave into the rear of the Oak Grove Cemetery. Chiara cut her personal Hollow's main entrance out of the Hedge and brought it over to the group Hollow, placing it in the cleared outdoors area and coaxing it to take root; it opens up in an alley near the restaurant district that includes Hathi's Garden. The fourth door is also located in the cleared outdoors area of the Hollow and opens into a faux wrought iron archway leading to a private boat dock on Warwick Pond, down by TF Green Airport. The fifth door connects Chiara's apartment to the interior of the cave.

Wards:●●●

(2 Eric, 1 Hypatia)

While Eric took measures to hide the Hollow's main entrance on the Hedgepath, Tia hung the carcass of the Wyrdleech so that any who did find their way to the front door had ample warning to stay away. Additionally, the Hedge has naturally grown thick around the Hedge-side entrance and the open cleared areas, providing harsher thorns than usual as an unconscious response to the motley's efforts to protect their space. This even goes so far as to include Hedge-creeper vines lurking around the entrances from the mortal world, which can ensnare interlopers but avoid entrapping the motley.



One
One

Seeming: one

Court: oNe

Keeper: onE

Fetch: (deceased)

Other: ONE

Appearance
 * OnE

Hypatia Fugae
Player: Kristy

Seeming: Beast (Windwing)

two

Court: Spring

Keeper: Itzal and Senka

Fetch: Oriana Earhart (deceased)

Other: Fetch survived by husband (Aldous Blackwell) and daughter (Amelia Blackwell)

Appearance
 * Mask: Short and compact—a gymnast's stature. Nondescript in features other than bright green eyes.
 * Mien: Feathers—patterned like a hawk, sharp eyesight, intensity of a hawk—always look very alert.

Eric van Dyne
Player: Jason

Seeming: Elemental (Fireheart)

Court: None

Keeper: Not disclosed

Fetch: Unknown

Personality: Like most Changelings, Eric has trust issues. His seem worse than normal, though, and it constantly seems like he's looking over his shoulder for his Keeper to jump out and take him back. He hasn't spoken much of his Durance or life before, but some hints he's dropped imply that his Keeper is frightfully intelligent, and he's not convinced this isn't some elaborate ruse that he just can't see the end of yet.

Appearance
 * Mask: Eric looks to be in his late teens, with medium-dark skin and dark, curly hair that naturally gathers into dreadlocks he keeps back in a short ponytail. He looks like mixed Caucasian/African-American, with a lean build and generally unremarkable appearance.
 * Mien: Eric's actual build is the same as his Mask implies, but the similarities end there. His skin has a burnished cast to it, and instead of veins you can barely see faint, pulsing lines of light that seem to follow fractal patterns. In place of hair he has dozens of finger-thick black cables that penetrate his skull and gather into a socket-like union in the back. His eyes are solid green, like cut crystal, and small motes of light can be seen dancing within them; they tend to glow brighter when he gets upset.

Other Stuff
 * three
 * Origin Tale
 * Eric's (nonexistent) journal

Ophelia "The Mad Fairy"
NPC

Seeming: Wizened chirurgeon

Court: None

Keeper: The Tooth Fairy

Fetch: Orla Greene

The missing "mirror" motley member who corresponds four to the "fairy" (or "mothman," as Eric described it) dream-vessel figurine. A madwoman who murdered people for their teeth out of a compulsion borne of her durance, and who gifted her "family" (the other changelings who escaped through mirrors at the same time as her) with teeth as a twisted show of goodwill.

Chiara five Glass
Player: Heather

Seeming: Darkling (Palewraith)

Court: None

Keeper: Trouty

Fetch: Elisabeta Sorina Dalca

Other: Fetch has fiancé (Devraj "Dev" Gadhavi)

Appearance:
 * Mien: Fairly pale with frosty, translucent patches to her skin (like crackle glass). Thin and very dark eyed.
 * Mask: Mid 30s, 5'4" tall in flat shoes, with wavy black hair, dark eyes, and olive skin.

Simon (surname unknown; heck, Simon might be his surname for all he knows)
Player: Chris

Seeming: Darkling (Mirrorskin)

Court: Winter

Keeper: Unknown

Fetch: Peter Williams (some sort of Protestant priest or reverend)

Appearance
 * Mask: Mid-30s, average height, very thin, pale, maybe slightly sallow skin, dark hair and eyes.
 * Mien: Very similar to his mask, only his eyes are completely black (no sclera) and his lank hair seems more like wisps of shadow.
 * six

Patchwork Hannah
NPC

Seeming: Fairest (Playmate)

Court: Autumn

Keeper: The Queen of Broken Glass

Fetch: Hannah Miller

Personality: Hannah is cheerful and friendly, despite the harrowing circumstances of her escape from Arcadia. She spent her time as a prisoner of the True Fae as a stuffed toy to a creature called the Queen of Broken Glass, before escaping only to be taken by privateers and sold to a hobgoblin shopkeeper known as Faceless Min.. Despite being physically age 21, she has the mentality of a 12-year-old, her age when taken. Her fetch is a 14-year-old girl living on Long Island with her family.

Appearance
 * Mask: Hannah looks like a 21-year-old young woman with slight hints of chimerism: heterochromia, patches of skin that are slightly lighter or darker than others, slightly darker streaks in parts of her blonde hair (not helped by the fact that she appears to keep one thick lock dyed a bright blue). Her fashion sense is more that of a 12-year-old, favoring comfortable t-shirts with designs that appeal to preteens, and keeping her hair in a pair of braided pigtails.
 * Mien: Hannah's body looks mostly Caucasian, but has oddly colored fabric-like patches all over like a rag doll, including half of her face and one eye, obviously stitched on with a thick thread. The streaks in her hair are more colorful, and her hair has a slight yarn-like texture to it.

Francois Manguer d’Homme
Player: Ryan

Seeming: Ogre (Oni)

Court: Summer

Keeper: Niku Taberu Hito

Fetch: ate

Appearance
 * Mask: He looks like a typical 5'6" French Canadian though well tanned. Although he actually goes barefoot, his oversized feet are interpreted as large boots. He also appears to be wearing a orange dress shirt and suffer from tooth decay, if people notice his teeth. He does typically wears most of a dress shirt, and his teeth are just fine as evidenced by his ability to chew through a brick.
 * Mein: Francois has orange skin and dark hair that appears black but actually is a very, very dark shade of green. There are a number a asymmetries to his body which looks like a typical 5'6" French Canadian except some parts that look like they were grafted in from an Ogre. Notably his massive left arm, his oversized and hairy feet and calves, and his huge jaw with what appear to be granite teeth. He is also frequently seen carrying his cauldron with a walking stick that may double as a stirring spoon for the cauldron.