Session 2: Artifacts and Privateers

June 8th, 2013

The following morning, the motley investigated the dirt-filled box of clay figurines. There were seven in total, each a fairly humanoid shape with slight variations in features—feathers on one, fairy wings on another, patchwork on a third, and so on—and the motley determined that four of them vaguely resembled the team members themselves. They decided to head to the library where Goatskin worked to do their research on the pottery items. Chiara took one of the figurines that didn't have a real-person match and spoke with Goatskin, and while he looked into things everyone else did their own research.

They determined that, while the figurines looked old, they were actually made fairly recently and artificially aged. Each figurine had a unique and unidentifiable glyph on the base, and a quick check confirmed that they weren't tokens. The group guessed—based on Goatskin's helpful pamphlets—that they were dream-vessels, right about the same time that Goatskin came back and confirmed as such. He recommended they form a dream pact and investigate the vessels as a team, and they followed through, with a condition that they only enter each other's dreams with permission.

The motley then headed to Bold Point Park to inform the Summer Court about the privateers, and while Eric opted to remain outside, he did include sketches of the privateers for the court's benefit. Red, the Summer Court's seneschal, promised to have someone look into the matter.

As for investigating the dream-vessels, unfortunately that needed to be done from within the Hedge. The motley made preparations to enter the Hedge, found a suitable entrance in East Providence, and went Hollow-hunting. Luckily Tia had a talent for finding active gateways, and Chiara was fairly adept at navigating the Hedge itself. Along the way the group hunted for a few goblin fruits, and found a few that were either stimulants or sedatives—Chiara wasn't quite sure which, and the two kinds looked a whole lot alike.

The motley eventually found a promising location, a grotto surrounded on three sides by rock walls with a waterfall cascading into a deep, dark pool and a cave behind the waterfall. Eric was suspicious of the pool and kept an eye on it, while Simon went to investigate the cave at the back. As Simon neared the water, a massive purple leech-snake thing—a Wyrdleech—burst from the water to attack. The team dealt with it swiftly. Eric gave it a Lite-Brite hug (lighting up with a flare and leaping onto it) and was thrown into the water, while Simon poisoned it with heroin, Chiara shot it really well, and Tia finished it off with a rock to the cerebellum. Simon then displayed the creature's corpse at the entrance to the Hollow as a warning to other would-be interlopers, and the group did some local exploration and made minor initial improvements on their new space. They learned that a “back door” in the cave led back into the mortal world in the rear of a cemetery.

Eric had been staying up for longer than recommended at this point, his paranoia not letting him sleep around others, and exhaustion finally caught up to him. He collapsed, unconscious, in the middle of tying knots, and the rest of the motley made sure he was comfortable in the Hollow's cave for his much-needed nap.

NPCs Met
Red

Enemies
Wyrdleech - a massive purplish leech-centipede-thing that was the former inhabitant of the motley's new Hollow.

Other Stuff
Eric's version

Session 1: Welcome to Four Rivers

Session 3: Walking the Dreams